I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I have a bunch of gestures animation to be generated.
Since I'm new on unity, I want to ask is it possible to create a dynamic animation generation via scripts? If that's possible are there any resources or courses in order to learn that?
The scenario is: whenever the input field of text is entered, the application will generate the animation based on the text
Example input: hello there then the output will be the gesture animation of "hello" and "there" sequentially
I already created a script to deconstruct the text input into "hello" and "there" but have difficulty in mapping them to their associate gestures animation. All the animation clip are stored in .fbx format