A rigged generic models head keeps rotating to follow the camera. When there is an animation like shaking the head, the head animates weirdly as compared to without rotation. Is there anyway to fix it?
The neck gets protruded forward.
the heirarchy is like spine neck neck_02 head #here is my rotation script
For some reason, if I attach the script to neck, the neck doesn't rotate.
The neck gets protruded forward when the head shaking animation occurs