I think I have some misunderstandings about Unity asset bundles.
As you know, Ynity builds separate bundles for each of these labels. If it's not possible it means for every build, Unity overwrites previous bundles? Is it a good practice?
Another problem is, I need to automatically exclude asset-bundle assets from main project build. For example I have some asset bundles that designed some levels with them and before each level I check for those asset-bundles. Is there any way for automatic exclusion of those assets and automatically assigning them in start of each level?