0
\$\begingroup\$

With this code I intended to visually delimit the complete view of the circuit and the two controlled cars:

draw_rectangle(0,0,1279,719,true);
draw_rectangle(0,720,639,1079,true);
draw_rectangle(640,720,1279,1079,true);

It turns out that only the complete view of the circuit that is drawn directly in the room is correctly delimited (observe the black line of a thick pixel):

enter image description here

Where there should be the rectangle strokes (red line, not necessarily at this thickness):

enter image description here

This happens because of this camera/viewport:

enter image description here

I believe the rectangle is being drawn under the camera/viewport.

What do I need to do to make this rectangle draw over the camera/viewport?

\$\endgroup\$
0
\$\begingroup\$

Just draw everything you want to overlay the camera image the way you would draw a HUD/UI. Using the draw GUI event.

Result:

enter image description here

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.