I am Lerping the Near value of my camera, from 0 to 38, and it gives this result: change near clip plane effect
As you see, it gives a nice effect. But now I would like the effect to occur only for one specific layer. How can I do that?
I am Lerping the Near value of my camera, from 0 to 38, and it gives this result: change near clip plane effect
As you see, it gives a nice effect. But now I would like the effect to occur only for one specific layer. How can I do that?
Playing with Near/Far clip values by layers would basically mean to render every object using a different camera. Which would probably be overkill. I think what you're looking for is a custom shader on specific objects or group of objects that would "cut" them in given depth.
Please look at this very cool tutorial on how to achieve such an effect.
You can use Camera.layerCullDistances (https://docs.unity3d.com/ScriptReference/Camera-layerCullDistances.html) to control per layer farclip plane