I am creating spells for my game.
The collision with a normal fireball works just fine, what I am trying to achieve is to have the
player_2 getting hit when the green explosion happens.
How can I achieve that? I tried adding explosion force with very high values just for testing purposes, but I could not make it work.
this.spellPrefab.GetComponent<Rigidbody>().AddExplosionForce (configuration.ExplosionForce, spellPrefab.transform.position, 500, 0f, ForceMode.Impulse);