I'm developing an adventure platformer. As such, the manipulation etc. of the
CharacterMovementComponent is going to be crucial to the game.
I have seen the more top level explanations of the
MovementComponent however none of them provide any insight into how
PerformMovement is coded.
I'm trying to work through it and understand it myself, however as i'm not completely familiar with the component, it's a little hard for me to understand.
So I was wondering if anyone on here knew anything about this
MovementComponent, could tell me how the function really works, or could point me in the right direction for the development of our movement systems.