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Recently I met a problem that if I don't write #pragma multi_compile_fwdbase then the shadows will never be shown. However, if I don't want shadows, it's ok without this command.

Actually there are two questions I want to know.

  1. Shall I always write this command if my pass's tag is set to "LightMode" = "ForwardBase"?

  2. Recently I checked my custom shaders, a lot of shaders have no this command but all of them are working well, will it be a problem in the future?

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