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Hello I am a beginner Unreal Engine developer learning with Blueprint and I am trying to take an imported FBX model and put a pawn control on it. Below is what I am trying to do. By the way, FbxScene_Test_Character is an actor.

My code and error

What can I do to get around this error? Do I need to add extra information?

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You can only Possess a Pawn, and FbxScene_Test_Character isn't one (it's probably a skeletal mesh actor).

Place a pawn subclass (such as ACharacter) in your scene, and in the properties for that character, assign the imported skeletal mesh. You can then use the placed character actor as an input for the Possess node.

See "Setting up a Character" for more details.

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  • \$\begingroup\$ +1 for the explanation and link. OP should also be aware that a character and a pawn are considered different by the Unreal Engine. \$\endgroup\$ – Stephen Oct 16 '19 at 8:35

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