The thread between the tree and the spider here is a LineRenderer.

When the BackgroundLandscape or the Tree objects are selected it has this blur around the thread between the tree and the spider.

Tree selected

When anything else is selected, it renders correctly.

Nest Selected

It always renders correctly in the Game view.


What's causing this?

  • 4
    \$\begingroup\$ That looks like the selection outline that Unity draws around your selected object so you can see what you're editing. Have you tried toggling this off in the Gizmos menu? \$\endgroup\$ – DMGregory Oct 13 '19 at 18:20
  • \$\begingroup\$ @DMGregory I thought it was that because it looked suspiciously like it. I think it was a bug though, it's just disappeared. \$\endgroup\$ – BanksySan Oct 13 '19 at 21:14

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