I created a project to download and try out free Unity assets. I then transfer the assets I actually want to use to my actual project which uses the LWRP render pipline.

I tried to get some particle system. I copied all settings and then I found that the shader "Standard Unlit" is not working in my project. I tried to use the LWRP shaders but they didn't give me the same results. How to solve this?



The LWRP shader in your project uses "Color Mode: Additive" while the standard shader in the LWRP project uses "Color Mode: Multiply". The result is that those areas where a lot of particles with a very low intensity accumulate create a halo in your shader.

  • \$\begingroup\$ What you see is the best result I can get. I did what you said and the result is bad. No matter what I do I can't get close to the one in unity asset. If you have time please try download Unity Particle Pack and copy fire particles to your project as I did. Is it a bug ? \$\endgroup\$ – user43474 Oct 13 '19 at 17:48

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