Background Info
I'm currently following the FPS tutorial from the official site. By the end of Part 1, there is a Player object implemented as a KinematicBody
and controlled by player input, and a few cubic blocks scattered around, implemented as RigidBodies
. The KinematicBody
is moved with the move_and_slide
function that takes static colliders
into account, so the player is able to stand on the floor and bump into walls.
However, the player can't bump into or stand on the cubes. If you attempt to jump onto a cube, it will slide from under you. If you try to push a cube into a wall, it will glitch around a little, then slide away, without even slowing you down. The cubes have no power to stop the KinematicBody
from moving through them.
Question
How can I change the behaviour to make it possible for a KinematicBody
to stand on a RigidBody
?