I'd like to know what I need to learn to apply a shader to achieve masking on the text.
Here is my text object in-game, I'm using a sprite mask to mask the game objects on the card, they're all in their own sorting layer, the order number is 11.
Here is my text in the inspector
However, everything on the card is being masked except the text.
If someone could tell me what I need to learn to solve this problem that'd be great, can this problem be solved using a shader?