I'm using Unity's New Input System preview package 1.0.0 in Unity 2019.2.8f1. I have a working player controller script working with an InputActionAsset that uses Delta [Pointer] in the asset. I have set the rotation speed in my script as public float lookSpeed = 10.0f;. This sets it to what I want to be the max sensitivity.

So my question is, how do I change the float value from another script in another scene?


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