I'm using Unity's New Input System preview package 1.0.0 in Unity 2019.2.8f1. I have a working player controller script working with an
InputActionAsset that uses
Delta [Pointer] in the asset. I have set the rotation speed in my script as
public float lookSpeed = 10.0f;. This sets it to what I want to be the max sensitivity.
So my question is, how do I change the float value from another script in another scene?