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I have been trying to figure out why my player character crouches like this when I use inverse kinematics on it. I followed this tutorial:

https://docs.unity3d.com/Manual/InverseKinematics.html?_ga=2.157285243.1916573353.1569208906-694809292.1561053348

but then the weirdness in the picture above happens. What is going on?

In case It helps, I used makehuman to make the player model, and used its "Game Engine" rigging option.

EDIT: Here are some additional pictures after I remade the project:

enter image description here

enter image description here

I left look obj blank because all it does is makes the player's head look a certain direction.

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  • \$\begingroup\$ Can you show us exactly what you did in your project to apply inverse kinematics in this case? \$\endgroup\$ – DMGregory Oct 5 at 0:53
  • \$\begingroup\$ Read my post's edit. \$\endgroup\$ – Kenneth Carrington Oct 5 at 1:05
  • \$\begingroup\$ Does anyone know what is going on? I have been searching on google for days and found nothing. please help... \$\endgroup\$ – Kenneth Carrington Oct 7 at 1:11

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