I have been trying to figure out why my player character crouches like this when I use inverse kinematics on it. I followed this tutorial:
but then the weirdness in the picture above happens. What is going on?
In case It helps, I used makehuman to make the player model, and used its "Game Engine" rigging option.
EDIT: Here are some additional pictures after I remade the project:
I left look obj blank because all it does is makes the player's head look a certain direction.