I think A* is a good place to start, but since cars cannot move in all directions (they move like cars do, trying to move forward and steer), I was wondering if someone could point me at other approaches they've used.
Also, I was wondering about the "Racing Line". Should one just precompute the optimal paths, and then use the A* to select the path that isn't blocked by other cars ?
EDIT: My question is different from Driver AI in racing game because that question is about approaches.
I am interested in learning about specific tried and trusted algorithms like A*.