# How come changing the speed of an animation isnt making the animation speed up?

I made an animation of a bow string being pulled and another animation of the string being released but my issue is that I need the string to snap back quickly. I changed the speed of the release animation which is what makes the string go back to being straight (as if you had just released it). However, changing the speed isn't making the animation happen any faster... Any ideas why this might be happening?

 float CurrentSpeed = m_Animator.GetCurrentAnimatorStateInfo(0).speed;