My problem is that in the project I have a ball with a physicMaterial
where:
- Dynamic Friction and Static Friction both are 0
- Bounciness = 1
- Friction Combine is set to Multiply
- Bounce Combine is set to Maximum
This ball has a rigid body attached in which:
- mass = 1
- drag and angular drag both are 0
- useGravity = true
There are some cubes which create a boundary for the ball to bounce inside. The ball bounces in a closed boundary. The problem is overtime its top velocity keeps on increasing and after sometime it gets out of the boundary.
I want the velocity of this ball to NOT exceed a provided maxVelocity
. Here i am sharing my project through google drive bounceProblem.unitypackage