Here's a really short video (less than 30s) of this issue : https://www.youtube.com/watch?v=JrKbpTY8cMU
When I move the player towards a slope (the player is below it), it pushes the player inside the floor Collider instead of blocking it.
I've searched the Internet for a while but haven't found anything about it
Do you have something in mind ?
Thanks for your time
Info : I move the player using rigidbody.MovePosition()
The collision of the player is a Capsule.