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I've discovered Mixamo very recently. I plan to use its auto-rigging capability on all my unrigged characters.

The download option can either include the skin or just obtain the animation.

My understanding is that an animation is "simply" applying a composite timeline where each bone is modified separately.

Am I right to believe that downloading an animation from Mixamo makes it compatible with every Mixam-rigged character? Or am I to download the same animations for each variation in my skeletons (arm length, hip width, neck size, etc.) ?

Quick heads up: Mixamo

Mixamo is an auto-rigging tool. For instance, this Blender character will be imported as a .zip (containing my .obj and .mtl)

enter image description here

You are just expected to place the following colored circles on your humanoid:

enter image description here

After the auto-rigging completes, you can either download your static, rigged character (as an .fbx) or animate it using one of the many free animations. After applying an animation (one at a time), you can either download the character (mesh) plus its anim or simply the bare skeletal animation.

enter image description here

Thanks!

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    \$\begingroup\$ For those of us that are unfamiliar with Mixamo would you like to explain in 2 sentences what it is used for ? From your description it simply sounds like rigging software ? \$\endgroup\$ – TomTsagk Sep 23 '19 at 13:24
  • \$\begingroup\$ Hi @TomTsagk, indeed - it's an auto-rigging software that adds free animations. See updated topic, I've added pictures. Thanks. \$\endgroup\$ – Jem Sep 23 '19 at 13:39
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You're right, each Mixamo character has the same bone structure. So you can use any animation on any character.

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