I've discovered Mixamo very recently. I plan to use its auto-rigging capability on all my unrigged characters.

The download option can either include the skin or just obtain the animation.

My understanding is that an animation is "simply" applying a composite timeline where each bone is modified separately.

Am I right to believe that downloading an animation from Mixamo makes it compatible with every Mixam-rigged character? Or am I to download the same animations for each variation in my skeletons (arm length, hip width, neck size, etc.) ?

Quick heads up: Mixamo

Mixamo is an auto-rigging tool. For instance, this Blender character will be imported as a .zip (containing my .obj and .mtl)

enter image description here

You are just expected to place the following colored circles on your humanoid:

enter image description here

After the auto-rigging completes, you can either download your static, rigged character (as an .fbx) or animate it using one of the many free animations. After applying an animation (one at a time), you can either download the character (mesh) plus its anim or simply the bare skeletal animation.

enter image description here


  • 1
    \$\begingroup\$ For those of us that are unfamiliar with Mixamo would you like to explain in 2 sentences what it is used for ? From your description it simply sounds like rigging software ? \$\endgroup\$
    – TomTsagk
    Sep 23, 2019 at 13:24
  • \$\begingroup\$ Hi @TomTsagk, indeed - it's an auto-rigging software that adds free animations. See updated topic, I've added pictures. Thanks. \$\endgroup\$
    – Jem
    Sep 23, 2019 at 13:39

1 Answer 1


You're right, each Mixamo character has the same bone structure. So you can use any animation on any character.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .