I just learned quite a bit about how to set up a multiplayer system in unity using it's built in scripts. However, when I try to add a network manager to an empty, the search comes up empty! also when i click add component there is no tab for network. What's going on?


unity is deprecating all old multiplayer development tools and wants developers to dont use them on new projects. if still want them you need to roll back to previous versions.

new api can be found in here: https://github.com/Unity-Technologies/multiplayer

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  • \$\begingroup\$ how different is the new system going to be? Am I going to have to re-learn it? \$\endgroup\$ – Millard Sep 21 '19 at 15:42
  • \$\begingroup\$ @Millard its a little bit harder than solutions like photon and you will have much more responsiblity and you have to learn about multiplayer smoothing and synching algorithm but you have much freedom to make your own ideas \$\endgroup\$ – virtouso Sep 21 '19 at 15:50
  • \$\begingroup\$ @Millard for start git documentation is enough \$\endgroup\$ – virtouso Sep 21 '19 at 15:51
  • \$\begingroup\$ So it's harder than photon? I don't get why they would do that, the old one seemed great, I liked that it required little work on your part. \$\endgroup\$ – Millard Sep 21 '19 at 17:39
  • \$\begingroup\$ @Millard photon still there as photon is not a unity plugin and is well suported in unity but for more freedom unity wants to use new approach \$\endgroup\$ – virtouso Sep 21 '19 at 17:55

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