I've imported a character from Blender. The character is made of metaballs and so doesn't import properly. I'm trying to edit the character within Unity using the rig from the original Blender object.
The problem I'm running into is that I can only access the bones when the object is instantiated. The rig/armature object doesn't unfold in the project resource folder, and double clicking on the top-level object just opens it in Blender. So I can't seem to make edits that can later be instantiated.
Is there a way to use Unity to edit a prefab made in Blender so it can be instantiated? Any other suggestions welcome.