I'm working on a new project (Unity 2019.2.4f1, HDRP). I made my first PBR shader and it works correctly when applied to a material, but it doesn't display anything on the Main Preview in the Shader Graph editor. I tried selecting any of the different options (display a sphere, etc) but nothing seems to work.

Preview doesn't work either, for instance, on a Multiply Node with a color and a fresnel effect as input. Instead of a sphere with the fresnel effect and the color there's just a black square, same as Main Preview.

I made an unlit shader (with Shader Graph) and it works fine, preview displayed and all.

Any idea how to make the preview show in PBR shaders?



Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.