I am working on a 2d game with the Godot Engine and I'm about to start drawing the tiles for the ground tileset. These will be used solely for the purpose of painting the ground because the trees, houses, etc in the map would be loaded into their individual entities and will be place-able anywhere.
My question is should I draw smaller or larger tiles for the ground? What would be the pros and cons of doing so? Memory consumption? Faster loading? Etc