Whenever I finish running the project, this error message appears:
Blueprint Runtime Error: "Accessed None trying to read property jogador". Blueprint: Jogador_BP_Anim Function: Execute Ubergraph Jogador BP Anim Graph: Transition Node: Result
By clicking to know where the error is coming from, the program tells me this code:
This is the code I made to get the player reference (jogador/player Animation Blueprint):
This is basically for the transition code between animations, to receive information whether or not the player is jumping (jogador/player Blueprint):
Animations perform normally, so the error doesn't seem to compromise project execution, but why does it occur?
I looked at some links, but I don't know how to remove it.