# How to resolve “Accessed None trying to read property” error?

Whenever I finish running the project, this error message appears:

By clicking to know where the error is coming from, the program tells me this code:

This is the code I made to get the player reference (jogador/player Animation Blueprint):

This is basically for the transition code between animations, to receive information whether or not the player is jumping (jogador/player Blueprint):

Animations perform normally, so the error doesn't seem to compromise project execution, but why does it occur?

I looked at some links, but I don't know how to remove it.

Easy fix, in the animBP Update Animation sequence, instead of checking pawn owner, check the player variable that is created by begin play. In this case labelled "Jogador".