I'm trying to do a navmesh. Everything seems to work fine exept that my character in almost completely under the ground. The ground is a plane with a mesh collider. I have baked it and checked my heigth mesh. My character has a rigidbody and a collider. What could be the problem ?
make your rigidBody Kinematic as navmesh and navmesh-Agent does not need physics to navigate your agent. make sure you object is grounded and be near of navigation mesh surface.