The blue camera that is drawn for the CameraComponent in the editor.
My intended usage is that when playing a third person template, ejecting from the pawn and then selecting it, will show the Camera debug asset instead of just the camera boom.
So in the above picture of the editor mode, the camera attached to the pawn is visible.
Yet when in play mode. Ejecting from the pawn and selecting the pawn shows only the camera boom (the red line) and not the camera 'debug asset' used in the editor.