I'm trying to use the draco library in a Unity project. I've a lot of obj files with models of a person in different positions. When I encode these models with the
draco_encoder command I obtain a lossy conversion, and a lot of parts of my original models get lost.
I tried to play around the parameters
-cl in order to change the quantization and the compression level, but also with
qp at its maximum and
cl to its minimum some parts get lost.
In this image the left model is the original one. The right model is the one converted with
draco_encoder by using
cl 0 and
qp 21. As you can see some parts are missing.
Do you have any suggestion on how can I obtain a lossless (as lossless as possible) conversion?