# Drawing an arrow using the LineRenderer in unity

I'm trying to draw an arrow using a LineRenderer in Unity, using the code suggested here.

Based on the UI it all seems good, yet it draws a pin needle, rather than the arrow I would expect from the UI. If I understand the UI right, it should thicken 60% into the line and then become thinner again towards the end.

Any idea what might be going wrong?

• How many positions did you define in your line? – DMGregory Aug 30 at 0:13