Hi I'm trying to work load fbx files to my OpenGL Renderer using ASSIMP.
However, weird nodes that are not in the original fbx file are added whenever I load the file with the ASSIMP importer.
For example, this is part of the node hierarchy printed while loading the nodes in a DFS matter.
mixamorig:LeftForeArm_$AssimpFbx$_Translation
ㄴmixamorig:LeftForeArm_$AssimpFbx$_PreRotation
ㄴmixamorig:LeftForeArm_$AssimpFbx$_Rotation
ㄴmixamorig:LeftForeArm_$AssimpFbx$_Scaling
ㄴmixamorig:LeftForeArm
However, according to the original file, there should only be mixamorig:LeftForeArm
.
This fbx file might be weird since usually in the case of other fbx files, I can get the node's translation, rotation, scaling keyframes directly from aiNodeAnim using the node's name. I never saw a case where the keyframe itself become a node.
Is there a way to resolve this issue?