Does anyone know of any good examples of 3D being faked in 2D (not necessarily code, but games I could look up)? The player has the perspective that they are going 'into' the screen and things are coming out at them. At the moment, I'm simply scaling the 2D enemies to give the illusion that they're coming closer, but it still feels quite flat. Are there any tips on how to give it more of a 3D illusion without actually using a 3D engine?
Edit: Just came across the term 'Mode7' and this video which shows pretty much what I'm trying to figure out. (especially the games at 0:13 and 1:03). What's a good way of implementing something like this?