I'm using LWRP in Unity 2019.1.12f1. The UI is in Screen Space - Camera. The shader used for the particles is Lightweight Render Pipeline/Particles/Unlit (Transparent, Premultiply).
Any ideas?
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Sign up to join this communityI'm using LWRP in Unity 2019.1.12f1. The UI is in Screen Space - Camera. The shader used for the particles is Lightweight Render Pipeline/Particles/Unlit (Transparent, Premultiply).
Any ideas?
Camera Stacks are now part of Unity's Universal Render Pipeline (URP). You can add an overlay camera over your main scene camera to render the particles - https://bdts.com.au/tips-and-resources/unity-ui-particles-in-urp-using-overly-cameras-and-camera-stacks.html
Plane Distance
on theCanvas
until particles can't get in-between canvas and camera. \$\endgroup\$