# Unity cloud build speedtree textures incorrect type after build

So I finally (after a few days) got unity cloud build to work.

When I build it using the unity editor everything is fine. However, when the cloud build service builds it I get some odd textures for my grass and trees:

Is there anything specifically I have to do to make sure this doesn't happen.

I don't know if it matters but I am using unity 2019.1 with HDRP.

• Is your cloud build Unity version set to the same version you're using locally? – Iggy Aug 15 at 14:46
• @Iggy Yes 2019.1 – Marc Rasmussen Aug 15 at 14:50
• Do you have any Scripting Define Symbols in the local project? May need to put those in the Advanced Options > Custom Defines. – Iggy Aug 15 at 15:58
• @Iggy where can i check if i have those? – Marc Rasmussen Aug 15 at 20:52
• Project Settings > Player > Scripting Define Symbols – Iggy Aug 15 at 21:04