So I finally (after a few days) got unity cloud build to work.

When I build it using the unity editor everything is fine. However, when the cloud build service builds it I get some odd textures for my grass and trees:

enter image description here

Is there anything specifically I have to do to make sure this doesn't happen.

I don't know if it matters but I am using unity 2019.1 with HDRP.

  • \$\begingroup\$ Is your cloud build Unity version set to the same version you're using locally? \$\endgroup\$ – Iggy Aug 15 '19 at 14:46
  • \$\begingroup\$ @Iggy Yes 2019.1 \$\endgroup\$ – Marc Rasmussen Aug 15 '19 at 14:50
  • \$\begingroup\$ Do you have any Scripting Define Symbols in the local project? May need to put those in the Advanced Options > Custom Defines. \$\endgroup\$ – Iggy Aug 15 '19 at 15:58
  • \$\begingroup\$ @Iggy where can i check if i have those? \$\endgroup\$ – Marc Rasmussen Aug 15 '19 at 20:52
  • \$\begingroup\$ Project Settings > Player > Scripting Define Symbols \$\endgroup\$ – Iggy Aug 15 '19 at 21:04

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