0
\$\begingroup\$

I created a 3D title in Maya and applied color through Lambertian shading and rendering with mental ray.

Maya render

The problem is when the title is rendered in the game engine, it is looking very sad. The colors are faded also the lighting is not the same as Maya's rendered output.

Game render

Please tell me how can I make the in-game version look more like the result in Maya. I saw lots of 3D games whose titles and objects are very beautiful, bright and colorful with lighting.

\$\endgroup\$
1
\$\begingroup\$

It looks like the most notably absent elements in your engine render are shadows and ambient occlusion. I am not familiar with babylon.js but found these doc pages that will hopefully help you get closer to matching the Mental Ray output.

https://doc.babylonjs.com/babylon101/shadows

https://doc.babylonjs.com/how_to/using_the_ssao_rendering_pipeline

\$\endgroup\$
1
  • \$\begingroup\$ Thank you, Ryan. I will try this. :-) \$\endgroup\$ – HimanshuB Aug 16 '19 at 5:03

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.