I've been stuck on this forever now because I don't understand math in the slightest and when people talk about matrices they just give the table and don't explain how to actually go through each step.
My question is how do I rotate a point around a pivot by moving the axis instead of the point.
Vector3 center = new Vector3(0.5f,0.5f,0.5f); //an arbitrary center
Vector3 point = new Vector3(0.5f, 0.5f, 0); //an arbitrary point
Vector3 endpoint; //how do I get this
Vector3 current_east = Vector3.right; //x
Vector3 current_up = Vector3.up; //y
Vector3 current_north = Vector3.forward; //z
Vector3 moveto_east = Vector3.back;
Vector3 moveto_up = Vector3.left;
Vector3 moveto_north = Vector3.up;
So if I was to rotate the current vectors, to the moveto vectors what position would the point be in. (in this case it would be 0.5, 0, 0.5) buut how would I achieve this assuming the point and the axis will be arbitrarily defined. Picture for clarification.