I'm using LibGDX and Box2D and I want to have multiple falling platforms in a row which will fall sequentially as the player runs on them, like in the picture below. (the shapes are parsed from Tiled)
When I use simple rectangles I have the problem of ghost vertices.
Chain shapes eliminate them but according to the documentation they are meant for static bodies. I actually gave them a go and indeed when I set a velocity to the Kinematic body they just disappear.
Any idea how I could tackle this? Excuse me if it's something fairly simple, I'm new to box2d.