Given a point inside a unit equilateral triangle, how does one rotate it across the triangle perimeter? I.e. the triangle outline serving the same purpose as circle's circumference. That is actually a question of practical importance - it is required for a seamless hue-shift inside spaces like CIE XYZ.
As I understand some distorted versions of sin and cos functions are required, so that they give points on a unit equilateral triangle, instead of a unit circle. But sin and cos themselves were inferred from the euclidean space metric X^2 + Y^2 = R^2. Obviously triangular sin and cos define non-euclidean space. But what is it's metric?
I've found an article speaking about this thing https://ncatlab.org/nlab/show/p-norm but I don't understand 95% of the terminology they use. They also refer to metric as "norm" for some reason. Guess "norm" is some specific subtype of metric. And they don't tell how to generate it from triangle either.