I am currently trying to extract the Pokémon models/textures/animations of the Pokémon Sun game so i can use them as placeholders in Godot.
At the moment I have the model, the textures and the animations in separate files, and now i am trying to put them all together using blender.
Combining the smd model and animation into a dae file works perfectly. The problem that i have right now is that the texture mapping is completely wrong.
After a closer look at the textures it seems like there are two or three files for each texture. One is the texture itself, one is a grey scaled image and the third is a rainbow colored image.
I don't really know much about texture compositions so I was wondering how these files play together.