# MagicaVoxel export world in 1 model

So I'm currently working in MagicaVoxel and I have 2 objects in my world. When I export it as .obj it exports as seperate 2 obj models with 2 seperate textures and materials. Is there any way that I can export whole MagicaVoxel world to single object. If there is a way this would really made my work easier because I will add more objects to world.

• Have you tried using some intermediate app to combine them? For instance, export from MagicaVoxel, combine the objects in Blender (or something else) and then use the file as needed. – Pikalek Jul 25 '19 at 19:18
• No, not really but thank you for mentioning that. – Joži Satler Jul 26 '19 at 14:29
• Just what I already gave as an example - open the .obj file in something else (such as Blender or any other 3D editing app that supports .obj), combine the object in that app & then save the file. This doesn't address your question of how to do it directly in MagicaVoxel (which would be easier assuming it's possible), but it might be good enough in the absence of better options. – Pikalek Jul 26 '19 at 14:33
• Thank you it worked perfect. I just imported obj models into Blender and set their position to (0,0,0) and everything aligned perfect. – Joži Satler Jul 26 '19 at 16:42
• In that case I'll write it up as an actual answer rather than a comment. – Pikalek Jul 26 '19 at 20:57

In this case, I recommend opening the .obj file exported from MagicaVoxel in a general 3d modelling app such as Blender, Maya, 3ds Max, etc. I know that Blender in particular has support for taking multiple objects/meshes and combining such that they are represented as one object.