How can I spread my texture evenly across a cylinder in Unreal Engine 4?

Specifically, in the image below, I would like have texture on cylinder (on the left) match the one on the box (on the right). I need a many sides because I want the cylinder to be very smooth.


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    \$\begingroup\$ Did you make any changes beyond the scale in the cylinder? Is it Unreal's own, or did you import it from Blender/Maya...? \$\endgroup\$ – Boneco Sinforoso Jul 21 '19 at 21:29
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    \$\begingroup\$ You need to search for Triplanar material \$\endgroup\$ – ColdSteel Jul 21 '19 at 23:49
  • \$\begingroup\$ It's unreal own. Just cylinder with many sides and put random texture on it. \$\endgroup\$ – Pete Zíťák Jul 23 '19 at 16:56

generally the texture needs to match the UV you created for it, but if you have a generic object (which looks like is your case) the best bet is to use triplanar material projection, in short is a 3d mapping of a texture, rather than a 2d mapping.

here few links



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