I have a project where I can shoot (with a simple projectile).
Character Blueprint (generate projectile):
However I would like to be able to make the projectile go towards a specific target.
Projectile Blueprint (target definition):
And I think that with the code below I would achieve the expected effect.
Projectile Blueprint (change projectile rotation):
Some links that helped me get here (I may have let something pass):
I do not know what I'm doing wrong (based on the links above).
The projectile walks straight and visibly I see no change in its trajectory.