Please forgive me if I'm asking a question that has been answered before, but for the life of me, search as I might, I couldn't find a problem exactly like this anywhere.
I'm trying to render a series of sprites, all sourced from transparent PNGs, to a texture. Each of these rendered textures would be layers in a 2D environment which could be subjected to shaders/effects before being placed on the screen.
My problem is that when I try this, the screen fills with black, and only the last texture rendered is visible.
I have tried: * clearing the graphics device after setting my render target, using color.transparent. * every surface format (those formats mean nothing to me at this interim)
I am new to this particular environment, so I am probably missing something that I can't easily look up.