I'm a beginner at Unity and so I apologise if I'm asking a really stupid/simple question.
I have a number of 3d objects that were exported from a Blender project an then imported into Unity.
I grabbed the texture out of Blender and reapplied it in Unity.
Now I want to apply separate textures to each of the Prefab objects, but when I do, the texture change applies to all the prefabs. Likewise, if I try to duplicate one of the prefabs and apply a different texture, it applies to all of the prefabs.
Can I separate the prefabs so that I can apply individual textures to each?
Do I have to reimport the objects individually?