I am learning Unity from a book. The example is to create a 2D memory game as follows (viewed in perspective view).

enter image description here

The green (background) at z=5, the purple diamond (front card) at z=0 and the red (back card) at z=-5 for example. The front card is set as the parent of the back card in the hierarchy window.

A box collider (2D) component and a script below are attached only to the parent.

public class FrontCard: MonoBehaviour
    public void OnMouseDown()
        Debug.Log("testing 1, 2, 3!");

When I play the game and click the back card, the OnMouseDown gets invoked.


How can the OnMouseDown get invoked when I click the back card by considering the script is attached to the front card game object that is placed below the back card?

  • \$\begingroup\$ Does the back card, that is placed as a child of the front card, inherit the OnMouseDown? \$\endgroup\$ – Too Fat Man No Neck Jul 13 '19 at 10:09
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    \$\begingroup\$ Does the card back have its own collider to block the mouse's raycast? \$\endgroup\$ – DMGregory Jul 13 '19 at 11:16
  • \$\begingroup\$ @DMGregory: The back card is the child of the front card. The back card has only : Transform, Sprite Renderer components. \$\endgroup\$ – Too Fat Man No Neck Jul 13 '19 at 11:23

As always, your very first step should be to read the documentation for the methods you're using:

OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.

Under the hood, having an OnMouseDown function tells Unity to fire a ray from the main camera each frame, through the on-screen position of the mouse/stylus/touches. Rays detect colliders.

If your back card has no collider, it's completely invisible to the raycast, and they ray will go straight through it to hit the front card's collider.

| improve this answer | |
  • \$\begingroup\$ If I read the linked documentation, I would not be able to understand because the documentation does not mention what you said in this answer. :-) \$\endgroup\$ – Too Fat Man No Neck Jul 13 '19 at 11:31
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    \$\begingroup\$ I bolded the spot where it describes that OnMouseDown is called based on colliders. Don't underestimate your ability to glean useful information from thoroughly reading the docs. \$\endgroup\$ – DMGregory Jul 13 '19 at 11:33
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    \$\begingroup\$ @DMGregory but if people start to read documentation then this Q&A will lose more than 50% of the visitors. \$\endgroup\$ – Ocelot Jul 13 '19 at 22:02
  • \$\begingroup\$ @Ocelot: In addition, reading the manual makes the learning run slower. \$\endgroup\$ – Too Fat Man No Neck Jul 14 '19 at 17:51

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