I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game?

I have the following requirements of my models:

  1. One texture map
  2. Material
  3. Skeletal animation data
  4. Attachables / Socket Points

2 Answers 2


You need a file format readable on iOS, which technically is anything, but if you need a place to start the PowerVR SDK has tools for making and reading POD files.


Be sure to grab the correct SDK depending on the OpenGL ES version you are targeting (OpenGL ES 1.1 if you don't know yet).

From Blender 2.5+ you can export to Collada (DAE) files, then import them in to this to make PODs:


  • \$\begingroup\$ Newer versions of the SDK have an exporter for recent versions of Blender, so you don't need to export to COLLADA first. \$\endgroup\$ Commented Jun 26, 2012 at 18:55

Use this script in blender http://www.innerloop.biz/code/objc.py.zip

Then look at this sample project http://innerloop.biz/code/ExportTest.zip

  • 5
    \$\begingroup\$ -1; it'd be nice if your answer explained the approach rather than asking people to blindly download .zip files (which may go away in the future, rendering this answer useless). \$\endgroup\$
    – user1430
    Commented Oct 18, 2011 at 15:44
  • \$\begingroup\$ well geeze.. you can just google that information \$\endgroup\$ Commented Oct 20, 2011 at 19:49
  • 3
    \$\begingroup\$ The purpose of this site is to be a repository of questions and their answers, and to that end, "just Google for it," is rarely a good answer on its own. Furthermore it's actually difficult to Google for the content, purpose and use of the linked scripts. \$\endgroup\$
    – user1430
    Commented Oct 20, 2011 at 21:15
  • \$\begingroup\$ the innerloop server is down. Where is the mirror? \$\endgroup\$
    – Cocoa Dev
    Commented Jan 13, 2012 at 20:27

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