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I'm a bit confused by how the subscription for Unity Pro works. If I were to get Unity Pro, do I have to keep paying $125 per month for as long as I'm using Unity pro? Or do I have to keep paying $125 per month until certain period, after which I am no longer required to pay anything?

Furthermore, if I developed a game with the personal version of Unity and the game made over $100K, would that result in an immediate penalty or will Unity give me a deadline before which I must get Unity Plus/Pro?

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How long does one have to pay the $125 per month subscription fee for Unity pro?

Technically, it is at least one year. The other plans offered are one-time payments for one or two years.

After that first year, if

  • you still want to benefit from the features offered by Unity pro and/or
  • your company is still making more than 100k per year and that you use Unity (for any reason)

you will need to keep on paying the $125 per month.

Else

  • you can switch back to Personal.

If I were to get Unity Pro, do I have to keep paying $125 per month for as long as I'm using Unity pro?

Yes.

Now let's tweak that question:

If I were to get Unity Pro, do I have to keep paying $125 per month for as long as I'm using Unity?

No, you pay until your subscription plan ends, then, as described above, you're free to cancel unless you still use Unity (for anything) and your company has more than 100k revenue.

Or do I have to keep paying $125 per month until certain period, after which I am no longer required to pay anything?

The $125 per month payments that you are required to do are when you subscribe to the 1 year, paid monthly plan, or that your initial subscription plan ends and you're switched to a month-to-month subscription. As previously said, you're no longer required to pay anything if your subscription plan ends, and you don't work with Unity or you don't make more than 100k a year.


This is an interesting model.

There is no "I'll just pay per month and stop the subscription when I can", like other company offer (like Netflix).

One has to plan ahead what's going to happen.

If you're confident enough that you'll make more than 100k revenue for the next two years, and that you'll still be making games with Unity in one year from now, you should choose the 2 year, prepaid plan because you save money (given that you have that money upfront). And if, after that 2 year subscription, you're still confident you'll keep on doing this, you should renew the 2 year, prepaid

If your game had a big success and you made 100k a year, and you still want to push updates to your players, even if you plan that it's your last game and you quit gamedev after that, you're forced to buy the Pro license, at least for one year.

If you subscribed to a plan and you no longer make more than 100k, but you'll release a new game soon that might or might not get you back above the 100k mark, you'll have to decide whether you stop paying and revert to Unity Personal to save some money during a couple of months, and risk being required to engaged again in a one year contract, or keep on paying month-to-month and stop when you know you won't make enough money.

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Its a subscription and you can't cancel

From the FAQ:

Can I cancel my subscription before the end of my commitment period?

There is no cancellation policy or reimbursement for a subscription. Once you commit to a subscription you are obligated to pay all monthly payments owing.

Note that this is based on the commitment period, i.e. if you say "I'll pay for a year" you pay for a year. After that, you will move to the flex plan.

Will my subscription automatically renew?

For Pro subscribers, when your commitment period ends your plan will automatically convert to a flexible month-to-month subscription. The key things to note about the flex option:

  • You pay month-to-month and can cancel your subscription at any time. However, cancellation will take effect from the following month.
  • If you choose to expire your plan, your version of Unity will switch to Personal.

Additionally, from the Personal FAQ:

Can I use Personal for commercial development?

If you or your company currently makes more than $100k in annual gross revenues or has raised funds in excess of $100k, you are not permitted to use Unity Personal, for prototyping or otherwise, as defined in our EULA Agreement.

You may use Unity Plus for up to $200k in annual gross revenues, or Unity Pro with an unlimited revenue or fundraising capacity.

This means that if you make a game, and then earn $100k in revenue from it, you are obligated to purchase a Plus or Pro license.

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  • \$\begingroup\$ I don't think that this is actually what the question is asking about. If I made a game in Unity two years ago which I don't update anymore but still sell, do I still need to pay for my Unity license? And will Unity's lawyers show up at my doorstep the day my revenue hits $100,000.01 or do I get a grace period? \$\endgroup\$
    – Philipp
    Jul 11 '19 at 8:51
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    \$\begingroup\$ @Philipp Neither of those questions are stated by the asker. For the former, no, you can cancel any time during the flex period (anything built with Pro before then is considered "built with Pro" and not subject to the 100k). As for the "grace period" it isn't stated. I suspect that Unity won't do anything until they find out, then send you an email or letter saying, "Hey, we noticed, you should buy Pro" as a courtesy reminder. If you still don't, that's when they'd start official legal action (this is, however, only speculation). Unity does not detail their exact procedures in this regard. \$\endgroup\$ Jul 11 '19 at 13:17
  • \$\begingroup\$ @Draco18s I feel like your missed the point of the question. I wasn't asking about cancelling. I wanted to know how long the payment part of the Unity Pro subscription lasts. This is because I vaguely remember that a few years ago you had to pay for Unity Pro monthly for only a certain period of time. \$\endgroup\$
    – User95
    Jul 11 '19 at 21:33
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    \$\begingroup\$ @User95 Forever. There is no "convert to owning the software without making payments" clause. You pay monthly or you go Personal. This is covered by the sections of the FAQ I quoted: If you choose to expire your plan, your version of Unity will switch to Personal. \$\endgroup\$ Jul 11 '19 at 22:20
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    \$\begingroup\$ @Svargr Unity changed their business model several times in the past years. \$\endgroup\$
    – Philipp
    Jul 18 '19 at 23:02

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