I've always been fascinated by games like For Honor and the way that when you parry an attack the weapons collide.

Because of this, I wanted to implement such a feature in my own game. However, I must admit I don't know where to start.

I have sort of attempted different approaches with syncing two different animations however the results haven't been that good.

So i am wondering if there is a known approach to this that I am not seeing and I hope you can guide me in the right direction.

I know this is not a direct coding question but I am really lost!

  • 2
    \$\begingroup\$ I don't have that much experience with the Unity animation system and humanoid characters, but I think this could work by calculating the impact-point of the weapons and then using that point as an IK-target for both swing animations. \$\endgroup\$ – Philipp Jul 10 '19 at 11:03

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