1
\$\begingroup\$

I have spent days trying to get baked lighting to look good. I use a simple low-poly style. No matter what I do, I get this type of effect (blotchy shadows and odd dark lines):

enter image description here

enter image description here

Here are my settings:

enter image description here

enter image description here

enter image description here

Baking a scene already takes around 4 hours, not sure I can increase the resolution any more without Unity crashing during the bake. Am I doing something wrong? Feel like Ive tried everything.

\$\endgroup\$
1
  • \$\begingroup\$ Have you tried stitching-together UV charts along the dark lines you're seeing? That can help you get lighting continuity across the edge. Obviously you can't unify every seam, but getting the most prominent/illuminated ones can help. \$\endgroup\$
    – DMGregory
    Aug 17, 2019 at 12:32

1 Answer 1

0
\$\begingroup\$

In my opinion, ambient occlusion is your culprit. In general, baking usually takes quite a long time; this is why render farms exist.

\$\endgroup\$
3
  • \$\begingroup\$ unfortunately ive tried without it already =/ same result. \$\endgroup\$
    – Majs
    Jul 10, 2019 at 21:18
  • \$\begingroup\$ Unity doc recommends 100 samples for indirect lighting. This will DRASTICALY reduce bake time. Also compressing your lightmap can introduce "unwanted visual effects" Please refer to the doc \$\endgroup\$
    – Ben
    Jul 10, 2019 at 21:23
  • \$\begingroup\$ Ive read every doc there is, and tried every combination of settings. As I said, I've tried everything I can think of... \$\endgroup\$
    – Majs
    Jul 11, 2019 at 6:45

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .