My problem seems so simple, that before asking the question here I did a search on google and this site:
But nothing seemed to be related to my problem.
I imported this image.png:
I created a material and added the image to it:
But I did not get the expected result in the game (I wish this yellow line were under that pink arrow that I drew):
Innocently I thought the solution was obvious, so I added another image.png and added it to the material:
To my surprise, the result was worse, the yellow line did not even appear:
I realized this happens because the floor of my game is a "stretched" cube, so the image I added is appearing correctly on one of its faces, not just the one I want.
I'd like to know how to make it look the same on all faces, or some value that I can change so that it appears correctly on the face I want.
EDIT 1 (attempt using rotator)
I put the input time to see if any value would be compatible with what I want, but none is.
I tried with both texture images, but both presented the same behavior:
See that spinning looks like the shaft rotates around the top left of the floor.
For some moments the yellow line will disappear.