So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that animates the character, if I only import the character itself the axis are normal, if I also import the armature, the axis get inverted... enter image description here

  • \$\begingroup\$ Can you show us the specific symptoms of this inverted axis you're observing? \$\endgroup\$ – DMGregory Jul 6 '19 at 21:55
  • \$\begingroup\$ Added a picture \$\endgroup\$ – Hugo Sousa Jul 7 '19 at 9:49
  • \$\begingroup\$ How does this contrast with what it should look like? How do the results of the animation differ from what you want? \$\endgroup\$ – DMGregory Jul 7 '19 at 9:58
  • \$\begingroup\$ The problem is with the code that gets messed up with this kind of orientation, I can edit it, but idk if keeping this axis orientation for the character is ok. \$\endgroup\$ – Hugo Sousa Jul 7 '19 at 13:57

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